![]() Othe way is become a gladiator until you die, or grain your freedom. If you are catched again you die because you ar market as a slave an no new slavery for the slaves hwo scape. If you are other think, you go to the mines. If you are a scholary versed in magic you will sended to work as slave for the rich. What about when you losse a battle you let there to die. What about the necromancers are all persecuted and are a really dificult to entry secret order. What about the principal of the city is in fact a necromancer. Why not my goal on life is trie to kill a Smugler merchant hwo has some possition on the city agains my interest and goes every where with an ogre for cover his back. Make XP and find the best objects for your time of relax pas in the most ridiculous way possible. You are the hero hwo will save the world and you will kill every body for become far stronger than a semy god. But i hate role play on pc because all are the same kind of shit. I love isometrc view and i love role play. So, unless you form part of a religion war order like Templars or somethink like that and they pledge kill this kind of beast. But if we follow the game filosophy there is no way a profesional mercenary become a suicide squad. maby you could arrange few mercenaris for do the job like on the arena. Or if you are a necromancer maby you could wake up a small army for do the work. You know when you find a beast or some think of similar size you only can avoid it. Think about please.Īnd please dont let a human bean kill somethink far over his possibilities. Maby make few secuences with diferent locations for them. Like in Heroquest you know you have a paper map when you play as a master with all the monsters positions. And the keys they carry or what ever important, every time will be on a diferent place. So why not diferent secuences for start positions of the npcs. You make few diferent secuences for this i think. You know every time you start the objects you find on the chest are diferent. A more simple labyrint rooms but really fun. every time you start a new game the rooms will put in a diferent shape like five or more diferent secuences. Why not make a labrynint with module rooms. Like five or four diferent secuences.Amazing work the labyrint. Why not every time you start a new player in the labyrint the keys run in a diferent secuence. ![]() Why not once they are on combat mode they are enable to open doors. If you are not enable to pass trougth a scape way from the dungeon. Why not diferent ways to solve the situation. Should be somethink like the beast on arena game. ![]() They are twice our heigth so they are like five man in volumen so they are like over six times srtong than a man so, one hit from them will destroy any armore and the person inside unless the hit is not direc. I hate you can kill the huge statues that easy. I love the idea of growing a little every time until you are enable to send some body important to solve the situation. When you will put the 6.5.4 patch on gog version?Īnd for finish. I meet this game few days ago and i'm playing on it most part of the day for few days with out possibility of get out of the PC. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities.Your work it's amazing. "I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place. Lilac/Light Purple: Switches, buttons, etc.ĭo what you wish with this map if you want I can also bring out a version without the markings. Yellow: Keys, either lying on the ground, in chests or on enemies, depending on whats nearby. Also shows secret doors if there are any. Green: Containers in general, may be empty, may be full, I dunno.ĭark Red/Dark purple: Doors (Purple means locked). Orange: One specific type of trap involving fire.īlue: Notable items lying around the room. Red: Enemies that are almost guaranteed to be in that room/place. So keep that in mind when looking at this map. Of course, I can guarantee that I have missed one thing here and there, be it a container or a good item. This is a pragmatic map, for others to make up the best route to the places they wish to go to in the case they dont care about exploring or have already taken a look at everything. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities. I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place.
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